Murder at The Abbey
A comic style point and click adventure
Third Person view
by Crimson Cow
Total Satisfaction: 89%
This game points out its story more than its puzzles or object combining.
Mainly to further into the story i just had to talk to the other characters. Of course there are some things that i had to do, using the objects with another objects, but all still within the logical boundary. Nothing too strange. Some adventure games really does have a strange way of solving problems...which at least i would have never thought of ...
The graphics in this game is cartoonish style, although not very beautifully made, but it reflects the simplicity of the abbey and the monks living in it.
The audio guys did some serious mistakes, i do not know what happen here, is it because there is some conflicts when i installed the game, but some of the words spoken does not match the subtitles, and some does not even have any voice at all, where there should have been a voice talking.
The characters are well presented. They have their personality and characteristic. I love the old man, who pretended to be senile and has a screw loose, while actually he is perfectly normal! Ha ha ha
Most of the dialogs are quite long. But it is not as boring as the game The Vampyre Story. The dialogs are still bear able since it reveals the mystery within, not just some stupid talk or comments like those in The Vampyre story.
The background of the story is quite common, though, occultism, Christ, Church and the devil rising. I wonder how many adventure games has this kind of story as their base for a game! What is happening here? Is this the signs that the end of the world is near?
Music is nice, i like it. It is calm and nice, with an exciting essence on it sometimes depending on the situation in the game. But i like this kind of music, something like the Sims 2 kinda of music before they put disco and house in it.
Talking about Sims 2, Sims 3 is out there already! I should make the review soon. I played it already but still haven't got the time to write the review. Actually there are so many games that i have already finished playing and still haven't got the chance to put it in here! There must be hundreds of them if i wanted to write each and every game i played in my whole life!
Altogether this isn't a bad game. The puzzles are not difficult, the problems are not difficult either, since like i said it is pretty much depended on the story, and because there aren't that many areas to cover, it makes it even easier. Also, in each area, there are only several items that i can see or interact. This really simplifies a lot and saves me lots of trouble trying to combine each objects with thousand of objects in the scene whenever i am stuck. (Usually if this happened, i just go to www.gameboomers.com and look at the walkthrough, saves me time and stress)
The inventory system is a bit strange. The items that i managed to collect where saved in a place inside the inventory. The place is definite. So i cannot move the items into another box in the inventory. I had to move my cursor up and then the inventory will fall into the screen in a form of church like window.
For the movement, the monk cannot run at all. He walks and merely walks. Luckily i can use the double click skip area feature. Or else i will die from boredom watching him walk slowly to the other end all the time.
What i like about this game is the fact that my main character has a companion. I found from several other games that i played, having a companion by your side even though it is a dog who can talk, is actually nice. And strangely enough lessen my feeling of loneliness and stress. I guess it is always nice to have other character nearby although it is only in a game. This must have got something to do with human psychology. Good move!
Third Person view
by Crimson Cow
Total Satisfaction: 89%
This game points out its story more than its puzzles or object combining.
Mainly to further into the story i just had to talk to the other characters. Of course there are some things that i had to do, using the objects with another objects, but all still within the logical boundary. Nothing too strange. Some adventure games really does have a strange way of solving problems...which at least i would have never thought of ...
The graphics in this game is cartoonish style, although not very beautifully made, but it reflects the simplicity of the abbey and the monks living in it.
The audio guys did some serious mistakes, i do not know what happen here, is it because there is some conflicts when i installed the game, but some of the words spoken does not match the subtitles, and some does not even have any voice at all, where there should have been a voice talking.
The characters are well presented. They have their personality and characteristic. I love the old man, who pretended to be senile and has a screw loose, while actually he is perfectly normal! Ha ha ha
Most of the dialogs are quite long. But it is not as boring as the game The Vampyre Story. The dialogs are still bear able since it reveals the mystery within, not just some stupid talk or comments like those in The Vampyre story.
The background of the story is quite common, though, occultism, Christ, Church and the devil rising. I wonder how many adventure games has this kind of story as their base for a game! What is happening here? Is this the signs that the end of the world is near?
Music is nice, i like it. It is calm and nice, with an exciting essence on it sometimes depending on the situation in the game. But i like this kind of music, something like the Sims 2 kinda of music before they put disco and house in it.
Talking about Sims 2, Sims 3 is out there already! I should make the review soon. I played it already but still haven't got the time to write the review. Actually there are so many games that i have already finished playing and still haven't got the chance to put it in here! There must be hundreds of them if i wanted to write each and every game i played in my whole life!
Altogether this isn't a bad game. The puzzles are not difficult, the problems are not difficult either, since like i said it is pretty much depended on the story, and because there aren't that many areas to cover, it makes it even easier. Also, in each area, there are only several items that i can see or interact. This really simplifies a lot and saves me lots of trouble trying to combine each objects with thousand of objects in the scene whenever i am stuck. (Usually if this happened, i just go to www.gameboomers.com and look at the walkthrough, saves me time and stress)
The inventory system is a bit strange. The items that i managed to collect where saved in a place inside the inventory. The place is definite. So i cannot move the items into another box in the inventory. I had to move my cursor up and then the inventory will fall into the screen in a form of church like window.
For the movement, the monk cannot run at all. He walks and merely walks. Luckily i can use the double click skip area feature. Or else i will die from boredom watching him walk slowly to the other end all the time.
What i like about this game is the fact that my main character has a companion. I found from several other games that i played, having a companion by your side even though it is a dog who can talk, is actually nice. And strangely enough lessen my feeling of loneliness and stress. I guess it is always nice to have other character nearby although it is only in a game. This must have got something to do with human psychology. Good move!